[En-Nut-Discussion] Tracing of the heap seems to crash NutOS?

Michel unreal at home.nl
Fri Mar 18 00:11:26 CET 2005


Hi,

I'm trying to track down a very obscure problem where we seem to loose a
little bit of heap over time. I've been trying to use the NutTRaceHeap
function but that seems to crash NutOS? I did compile with NUTDEBUG and
using NutTraceTcp works ok.

What could be wrong?
Michel




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