[En-Nut-Discussion] new to nutos usage

Ulrich Prinz uprinz2 at netscape.net
Tue Jun 22 18:45:59 CEST 2010


Hi!

I wrote / reorganized the latest code for a character lcd on an at91 
board like en3.x or EIR.
The driver is almost valid for any kind of CPU bus as I don't have any 
AVR driven ethernut device, I cannot test. That's the reason why I kept 
it in arch/arm/dev instead moving it to /dev.

So if you take this driver as an example the porting should not be very 
difficult.

Best regards, Ulrich

Am 21.06.2010 12:57, schrieb Paolo Simoncelli:
>
> Hi all,
>
> sorry zvonko, but i have had no good luck with LCD displays
> and ethernut, here is my experience:
>
>
> At first i haven't been able to make Jose's code work,
>
> it's using the builtin driver: (quite old post ...)
> http://lists.egnite.de/pipermail/en-nut-discussion/2007-March/007990.html
>
> maybe there's an open bug for that:
> http://sourceforge.net/tracker/?func=detail&aid=2995417&group_id=34079&atid=410687
> (BTW i will be glad to contribute for a fix ;-) )
>
> Next i went to the code reported on "Ethernut application note 001"
> but it did not even compiled at first (some editing needed,
> maybe it refers to old NutOS/Ethernut versions) anyway no luck at all :-(
>
> So, based on appnote001 sw&  hw wiring, i wrote my own code,
> here follows a basic example, i have left the appnote001 comments
> plus some spaghetti programming examples ;-)
> sorry for the long post hope it will help ! ciao !
>
>
>
>
> //  -- LCD ------------------------------------------------------------
>
>
> /*
> Instruction               Code                            Description
>                           D7  D6  D5  D4  D3  D2  D1  D0
> Clear display           0   0   0   0   0   0   0   1   Clears display and returns cursor to the home position (address 0).     1.64mS
> Cursor home               0   0   0   0   0   0   1   *     Returns cursor to home position (address 0). Also returns display being
> shifted to the original position. DDRAM contents remains unchanged.     1.64mS
> Entry mode set          0   0   0   0   0   1   I/D S   Sets cursor move direction (I/D), specifies to shift the display (S).
> These operations are performed during data read/write.  40uS
> Display On/Off control  0   0   0   0   1   D   C   B   Sets On/Off of all display (D), cursor On/Off (C) and blink of cursor
> position character (B).     40uS
> Cursor/display shift      0   0   0   1   S/C R/L *   *     Sets cursor-move or display-shift (S/C), shift direction (R/L). DDRAM
> contents remains unchanged.     40uS
> Function set              0   0   1   DL  N   F   *   *     Sets interface data length (DL), number of display line (N) and character
> font(F).    40uS
> Set CGRAM address       0   1   CGRAM address           Sets the CGRAM address. CGRAM data is sent and received after this
> setting.    40uS
> Set DDRAM address       1   DDRAM address               Sets the DDRAM address. DDRAM data is sent and received after this
> setting.    40uS
>
> Read busy-flag and address counter  0   1   BF  CGRAM / DDRAM address   Reads Busy-flag (BF) indicating internal operation is being
> performed and reads CGRAM or DDRAM address counter contents (depending on previous instruction).    0uS
> Write to CGRAM or DDRAM     1   0   write data  Writes data to CGRAM or DDRAM.  40uS
> Read from CGRAM or DDRAM    1   1   read data   Reads data from CGRAM or DDRAM.     40uS
> Remarks:
>
> */
>
>
> // HD44780 Commandset
>
> //  01h     Clear display
> #define LCD_CLR             0      // DB0: clear display
>
> //  02h or 03h  Return cursor home
> #define LCD_HOME            1      // DB1: return to home position
>
> //  04h 05h 06h 07h Entry mode set
> #define LCD_ENTRY_MODE      2      // DB2: set entry mode
> #define LCD_ENTRY_INC       1      //   DB1: increment
> #define LCD_ENTRY_SHIFT     0      //   DB2: shift
>
> //  08h 09h 0Ah 0Bh   0Ch 0Dh 0Eh 0Fh  Display/Cursor ON OFF
> #define LCD_ON_CTRL         3      // DB3: turn lcd/cursor on
> #define LCD_ON_DISPLAY      2      //   DB2: turn display on
> #define LCD_ON_CURSOR       1      //   DB1: turn cursor on
> #define LCD_ON_BLINK        0      //   DB0: blinking cursor
>
> #define LCD_MOVE            4      // DB4: move cursor/display
> #define LCD_MOVE_DISP       3      //   DB3: move display (0->  move cursor)
> #define LCD_MOVE_RIGHT      2      //   DB2: move right (0->  left)
>
> #define LCD_FUNCTION        5      // DB5: function set
> #define LCD_FUNCTION_8BIT   4      //   DB4: set 8BIT mode (0->4BIT mode)
> #define LCD_FUNCTION_2LINES 3      //   DB3: two lines (0->one line)
> #define LCD_FUNCTION_RE     2      //   DB2: KS0073 Controller: Extended Register
> #define LCD_FUNCTION_10DOTS 2      //   DB2: 5x10 font (0->5x7 font)
> #define LCD_FUNCTION_DS     1      //   DB1: DisplayShift / DotScroll
> #define LCD_FUNCTION_REV    0      //   DB0: Reverse Display
>
> #define LCD_EXT             3      // DB3: Extended Register Set
> #define LCD_EXT_FONT        2      //   DB2: Fontwidth: 5 / 6 Pixel
> #define LCD_EXT_INVCURS     1      //   DB1: Normal / Inverted Cursor
> #define LCD_EXT_4LINES      0      //   DB0: 1/2 Lines (normal) or 4Lines
>
> #define LCD_CGRAM           6      // DB6: set CG RAM address
>
> #define LCD_DDRAM           7      // DB7: set DD RAM address
> // reading:
> #define LCD_BUSY            7      // DB7: LCD is busy
>
>
>
> //  Initializing the LCD
> //  Some definitions first. As we find in the schematic, the LCD data port is connected to
> //  the upper 4 bits of port D.
>
> #define LCD_DATA_DDR DDRD
> #define LCD_DATA_PORT PORTD
>
> //  The two control lines are connected to bits 2 and 3 of port E.
>
> #define LCD_CTRL_DDR DDRE
> #define LCD_CTRL_PORT PORTE
> #define LCD_CTRL_E PE3
> #define LCD_CTRL_RS PE2
> #define LCD_CTRL_RW PE4
>
> //  The LCD backlight is controlled by bit 6 on port B. (no backlight for now ...)
>
> // #define LCD_LIGHT_DDR DDRB
> // #define LCD_LIGHT_PORT PORTB
> // #define LCD_LIGHT_BIT PB6
>
> //  Various delays
>
> #define LCD_PWRON_DELAY 10
> #define LCD_INIT_DELAY 4
> #define LCD_LONG_DELAY 2
> #define LCD_SHORT_DELAY 1
>
>
>
> //  Controlling the LCD
> //  The initialization routine already uses other subroutines to send data bytes and
> //  instructions to the LCD controller. Remember, that we drive the LCD in 4 bit mode. A
> //  special routine named LcdSendNibble will send the upper four bits of a character
> //  variable to the LCD data port. It sets the data lines and toggles the enable line.
>
> static inline void LcdSendNibble(u_char nib)
> {
>       outp((inp(LCD_DATA_PORT)&  0x0F) | (nib&  0xF0), LCD_DATA_PORT);
>       sbi(LCD_CTRL_PORT, LCD_CTRL_E);
>       asm volatile("nop\n\tnop");
>       cbi(LCD_CTRL_PORT, LCD_CTRL_E);
> }
>
>
>
> //  Another routine called LcdSendByte sends a complete byte to the LCD controller by
> //  calling LcdSendNibble twice.
>
> static inline void LcdSendByte(u_char ch, u_char xt)
> {
>       LcdSendNibble(ch&  0xF0);
>       LcdSendNibble(ch<<  4);
>       NutDelay(xt);
> }
>
>
>
> //  Finally two additional routines are provided to either send an instruction or a data byte.
> //  Note, that only instructions need a specific delay time.
>
> static void LcdWriteCmd(u_char cmd, u_char xt)
> {
>       cbi(LCD_CTRL_PORT, LCD_CTRL_RS);
>       LcdSendByte(cmd, xt);
> }
>
> void LcdWriteChar(u_char ch)
> {
>       sbi(LCD_CTRL_PORT, LCD_CTRL_RS);
>       LcdSendByte(ch,LCD_SHORT_DELAY);
> }
>
>
> void LcdWriteS(char *ch)
> {
> int i;
> char c;
>
>       i=0;
>       while((c=ch[i++])>0){
>           LcdWriteChar(c);
>       }
> }
>
>
> //  One of the most often used instructions to be send to the display is the clear
> //  command, which blanks the display. A special routine LcdClear will do this.
>
> void LcdClear(void)
> {
>       LcdWriteCmd(LCD_HOME,LCD_LONG_DELAY);
> }
>
>
> //  The initialization routine uses another command routine named LcdSwitch, which
> //  switches on and off certain mode bits in the LCD controller.
>
> void LcdSwitch(u_char on, u_char off)
> {
> //      switch_control |= on&  LCD_SWITCH_ALL;
> //      switch_control&= ~(off&  LCD_SWITCH_ALL);
> //      LcdWriteCmd(switch_control, LCD_SHORT_DELAY);
> }
>
>
> //  When calling LcdWriteChar instead of LcdWriteCmd, the characters of the specified
> //  codes are displayed and the cursor is automatically advanced to the next character
> //  position. In addition to the normal 7 bit ASCII character set the controller can display
> //  many other characters. It is even possible to define up to 8 custom characters, which
> //  however isn't explained in this application note.
>
>
>
> //  The LCD controller doesn't support cursor positioning on a specific column or row, but
> //  requires a memory address. This is not a big deal on 2 line displays, but address
> //  locations for the third and the second row depend on the number of columns being
> //  displayed. On 4 line displays with 16 columns each, the values are:
>
> //  #define LCD_ROW2_START 0x10
> //  #define LCD_ROW3_START 0x50
> #define LCD_ROW2_START 0x14
> #define LCD_ROW3_START 0x54
>
>
> //  Another routine called LcdSetCursor may be used to place the cursor to a specific
> //  position.
>
> void LcdSetCursor(u_char row, u_char col)
> {
> u_char row_start[] = { 0x00, 0x40, LCD_ROW2_START, LCD_ROW3_START };
>
>       LcdWriteCmd(0x80 | row_start[row&  0x03] | col, LCD_SHORT_DELAY);
> }
>
>
>
> //   routine called LcdSetCursor may be used to place the cursor to a specific
> //  position.
>
> void LcdWriteAt(u_char row, u_char col, char *ch)
> {
>       LcdSetCursor(row,col);
>       LcdWriteS(ch);
> }
>
>
>
> // A single routine is used to initialize all I/O lines and setup the LCD. Most notable is the
> //  for loop somewhere in the middle of the routine. When the LCD is powered up, the
> //  LCD controller will start in 8 bit mode. Switching it into 4 bit mode requires a specific
> //  command sequence. The loop will send three nibbles of value 3, two of value 2 and
> //  finally of value 8.
>
> void LcdInit(void)
> {
> u_char i;
>
>
> /*
> * Set LCD read write low.
> */
>       cbi(LCD_CTRL_PORT, LCD_CTRL_RW);
>       sbi(LCD_CTRL_DDR, LCD_CTRL_RW);
>
> /*
> * Set LCD register select low.
> */
>       cbi(LCD_CTRL_PORT, LCD_CTRL_RS);
>       sbi(LCD_CTRL_DDR, LCD_CTRL_RS);
>
> /*
> * Set LCD enable low.
> */
>       cbi(LCD_CTRL_PORT, LCD_CTRL_E);
>       sbi(LCD_CTRL_DDR, LCD_CTRL_E);
>
> /*
> * Set direction register of LCD data port.
> */
>       sbi(LCD_DATA_DDR, 4);
>       sbi(LCD_DATA_DDR, 5);
>       sbi(LCD_DATA_DDR, 6);
>       sbi(LCD_DATA_DDR, 7);
>
> /*
> * Initialize for 4-bit operation.
> */
>       NutDelay(LCD_PWRON_DELAY);
>       for(i = 0;i<3; i++){
>           LcdSendNibble(0x30);
>           NutDelay(LCD_INIT_DELAY);
>       }
>
>       LcdSendNibble(0x20);
>       NutDelay(LCD_SHORT_DELAY);
>
> /*
> * 4-bit mode, 2/4 lines, 5x7 matrix.
> */
>       LcdWriteCmd(0x28,LCD_SHORT_DELAY);
>
> /*
> * Switch display, cursor and cursor blinking off.
> */
> //      LcdSwitch(0, LCD_SWITCH_ALL);
>
> /*
> * Clear display.
> */
>       LcdClear();
>
> /*
> * Increment cursor when writing.
> */
>       LcdWriteCmd((1<<LCD_ENTRY_MODE|1<<LCD_ENTRY_INC|0<<LCD_ENTRY_SHIFT),LCD_SHORT_DELAY);
>
> /*
> * Set cursor appearance
> */
>       LcdWriteCmd((1<<LCD_ON_CTRL|1<<LCD_ON_DISPLAY|1<<LCD_ON_CURSOR|1<<LCD_ON_BLINK),LCD_SHORT_DELAY);
>
>
> /*
> * Lit LED and switch display on.
> */
> //    sbi(LCD_LIGHT_DDR, LCD_LIGHT_BIT);
> //    sbi(LCD_LIGHT_PORT, LCD_LIGHT_BIT);
> //    LcdSwitch(LCD_SWITCH_DISPLAY, 0);
>
> }
>
>
> //  -- END LCD --------------------------------------------------------
>
>
>
>
>
>
>
>
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